I downloaded Twine yesterday. I learned about it from a blogger a couple of years ago, but I had heard it could be buggy, especially on mac. I am pleased to say that so far there are no problems!
One of the first games I ever played was Zork. I'm not a technical person, but it was one of those black screened computers with the bright green writing. There was no mouse. I am not sure what it was. Zork intrigued me, and I remember playing it quite a lot, though I am not sure if I ever beat it. I read a few series of those choose-your-own-adventure tales, including Dungeons & Dragons. Ten years later when I learned about video games that let me make more choices, which may impact the ending or even change it, was I ever on board! Dragon Age is one of the games that pulled me back into the world of games. At that time I still played games but was not very excited about many. I also was opened up to other genres -- I had previously played mostly fighting and RPG (which were usually linear, though some had puzzle aspects). With my horizons expanded, I wanted more than ever to work in games and contribute to the great variety. I may not know how to code, but I can write. I script and write all my comics and I really enjoy the process. Besides getting the comic into black and white (the inking), editing the script is my favorite part. I took an older story of mine, about twenty pages in length, and began converting it into a choose-your-own-adventure sort of story. And not only can I write, but I can draw. I will be dropping in illustrations every few pages, depending on how heavy the text blocks become. It will be a way for me to work in the initial plans for this story, which was to be a sort of illuminated manuscript storybook. Here is a screenshot below from Twine. It's on my computer that is still on Japanese time, so it thinks it is October first already.
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