I am posting something a little bit different than usual. I have been on a committee for planning this year's student/alumni show at my alma mater. Our show date is about two months away, and I have had very little drive to do my own garments and I recently realised why.
I hadn't sewn in three years (while in Japan). I hadn't designed with the intent to make said garment in three years. And most notably, my personal style has changed vastly from four years ago to now -- what I want to wear and design is much different than what I wore and designed while in my early 20s. Part of me thinks the audience will want to see the garments and costumes they have come to expect of me, while the other half is just confused and uninterested in designing in that way. Artists have a style, but they should not be expected to never change -- so I am making some compromises.
The vest below is something I began designing immediately upon returning to the states, but had not touched in months. I use a 3D patterning method called draping, where the lines are tacked onto the body double and pattern pieces are made by placing materials against the mannequin. This 3D thought helps for my comic costume designs as well.
Working on the vest below put me in a fashion mood. I flipped through some magazines and old sketches; watched music videos; and checked out my material stockpile. I sketched down elements of clothes I like (tall collars, asymmetry, etc) in preparation for designing.
Design and sew enough garments for 2-5 models in 2 months
Combine previous style elements into current aesthetics
Use materials already owned or repurpose
I am still in preliminary designs. I will share the sketches of those later, but probably not any more garment images. As for illustration, I am restructuring the update schedule of my comic since its home host shut down (inkblazers.com) and it has moved to tapastic.com (which has a very different layout).
PS -- the fantasy armours I posted about earlier are in the gallery now!