I've been editing for printing my first volume of Spidersilk, as I mentioned in the past post, but there is not much to actually show. It's more of the same -- moving word balloons, continuing art, resizing pages, tweaking dialogue....
But I do want to keep sharing processes here, so I'm going to share my general process for making a character armor design.
This character is from Spidersilk. He's a weapons and armor fanatic and I wanted to redesign his armors. Every time I draw him his armor is different, and though he's got quite a collection I doubt it'd be reasonable for someone masquerading as a Carriage Coach to have several sets of fine armor!
Let's move onto process.
The first thing I do is draw the form. This was the first time I drew a shield, so I drew it right into the form as well as the sword (for balance).
Next, I lower the opacity on the form and build the armors on top of it.
Here's an image of that sketch over the form (shown in red here). I tend to not draw helmets. But if I were to send him into battle, then yes, I'd put a helmet on him. Even when playing games I use the "hide helmet" option and my dude in SKYRIM always wears a thief hood. I just like it more, aesthetically.
Next I'll show the sketch and the lines. I may change the designs on things at this state. That is simply a placeholder.
I kind of liked that sketch as is but decided to clean it up ... and make the sword not wobbly.
Embellishment makes armor look fancy very easily, even if it's just a simple trim. Check out those swirling patterns! I was playing Dragon Age: Awakening again and when King Alistair marched up I admired the embellishment of his armors and decided to try embellishing armor with that inspiration.
Below are the flats and some simple shading, with the final at the end.
Now, I generally color willy-nilly as I like. I will do flats for, say, the shield then get really excited and render the whole thing before moving on to anything else! But I forced myself, for the sake of this example, to do all the flats first, as you see above.
Notice that you can see his arming doublet under the armors at the neck and under the pauldron/spaulders combo and gauntlets; it's why those areas are not gold.
I wanted this to look a bit more warm, so I tried out some textures and effects. I may have said so before, but I use textures from this artist on deviantart.
The whole process took about three and a half hours. If you like this, be sure to check out my gallery. If you're into webcomics, read Spidersilk here!